Fighting Dynamics (by George Hernandez)
Hello Everyone !!!
The 5-T of Crime :
I) Target :--
- A criminal set up the time, location, number and circumstances.
- The psychology of preventing an incident is important.
- The 2 key strategies are-- Green frogs (camouflage, voiding), Orange frogs (visible deterrents, reputation, warnings)
Evaluation of target in a harmless fashion.
III) Threat :--
Intimidation of target.
IV) Touch :--
Engagement in physical violence.
V) Take-off by criminal
The 6 Factors of Combat :
I) Positioning
II) Range :--
a) Weapon-- Ranged (Chemically propelled, mechanically propelled, thrown), Melee.
b) Hand-to-hand combat
c) Mounted and armored
d) Group combat-- Strategic (Grand strategy, national-level, theater level), Operational, Tactical.
e) The 9 types of Ranges-- (by Lt. Col. D. Grossman)
Maximum, long, mid-range, hand grenade (enemy not visible but audible), close-range, Bayonet-range, knife range, Hand-to-hand combat, sexual.
f) Measure-- No measure (Opponent can be in weapon-range by closing distance in 2 or more beats), In measure (Wide, Close, Grappling-range)
III) Techniques by kind :--
a) Free movement-- Blows, adjustments, parrying & blocking, absorbing attacks.
b) Smothering--
Positioning & defensive moves, Trapping (upright/clinch, horizontal), Wrestling, Grappling.
IV) Execution by techniques :--
a) Kinetics--
With projectiles, With the human body, Hard vs Soft.
b) Kinematics--
- The closest distance between 2 points is straight-line.
- Linear techniques are geometrically expedient and dependent on muscularity.
- Circular techniques take advantage of leverage and pivot point.
- Stable stances
- Understanding leverage and torque is key in acquiring advantageous positions and mechanical advantage.
V) Timing :--
a) Out of Time-- A Tempo (time) taken not during opponent's time. It results in simultaneous hits.
- Attack on your own.
c) Double time-- 2 techniques done one after another.
d) Single time-- 2 or more techniques at same time.
e) Stop thrust-- An attack as the opponent's attack begins.
f) Counter time-- An attack done during opponent's attack.
g) An attack as the opponent mentally commits attack.
h) Some points about Tempo--
- Keep the tempo of your attack shorter the the opponent's.
- Finding, making and seizing opportunities to attack when in measure.
- Denying opponent the same.
- Athletic vs Tactical
j) Rhythm, recurrence of techniques--
- Beats of techniques in an exchange.
- Tempos in a technique
- A beat alone is often sufficient if opponent can't defend at that moment.
- A technique executed with variable speeds can be disconcerting.
- If you control the Tempo, measure and beat, you can win the fight.
a) Set up techniques enabling finishing techniques.
b) Finishing techniques finish fights.
c) Sometimes combat is more a matter of who strikes first, instead of who hits with greatest power.
d) All things equal, an attacker moves forward faster than a person moving backwards while defending.
e) Tactical points-- (by George Silver)
- The 4 true times-- Hand; Hand & body; Hand, body & foot; Hand, body & feet.
- The 4 false times-- Foot; Foot & body; Foot, body & hand; Feet, body & hand.
- The 4 grounds-- Judgement, Distance, Time, Place.
- The 4 Governors-- Judgement, Measure of distance of safety and attack, Pressing-in, Flying-out.
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