Jeet Kune Do-- Principles and Concepts

Hello Everyone !!!

Jeet Kune Do (JKD) a hybrid combative system was created by Bruce Lee.
The system combines Wing Chun, boxing, kickboxing and fencing.

The 12 Principles of JKD :

1. Straight Lead :--
The leading straight punch is the backbone of all punching in JKD. The straight lead is not a power strike but a strike built for speed. It should always be held loosely with a slight motion, this adds to its speed and makes it harder to see and block.
It is the fastest and most accurate punch.

 #) It can be thrown from 6 levels--
     a) High straight lead
     b) Medium straight lead to body
     c) Low straight lead
     d) Slanting right
     e) Slanting left
     f) Non-telegraphic punch

2. Non-telegraphic punch

3. Be like Water :--
Empty your mind, be formless and shapeless like water.
You must be able to function in any scenario you are thrown into and should react accordingly.

4. Economy of Motion :--
JKD seeks to waste no time or movement, teaching that the simplest things works best.

#) This principle leads to the achievement of efficiency, directness and simplicity.
It helps to conserve both energy and time; the 2 crucial components in a physical confrontation. Maximized force seeks to end battle quickly due to amount of damage inflicted upon opponent. Rapidity aims to reach target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and western Boxing.

5. Stop Hits & Stop Kicks :--
When the distance is wide, attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack.
This means, intercepting an opponent's attack with an attack of your own instead of a simple block.

6. Simultaneous Parrying and Punching :--
When confronting an incoming attack, the attack is deflected and a counter-attack is delivered at the same time. Not as advanced as a stop-hit but more effective than blocking and counter-attacking in sequence.
It utilizes the principle of economy of motion by combining attack and defense into one movement, thus minimizing the "time" element and maximizing "energy" element. 

#) Redirection has 2 advantages--
    a) Requires less energy to execute.
    b) Utilizes the opponent's energy against him by creating an imbalance.

7. Low Kicks :--
Target kicks to opponent's shins, knees, thighs and mid-section. These targets are closest to foot, provide more stability  and are more difficult to defend against. Maintaining low kicks utilizes the principle of economy of motion by reducing distance a kick must travel, thus minimizing "time" element.

8. The 4 Ranges of Combat :-- 
    a) Punch
    b) Kick
    c) Trap
    d) Grapple

9. The 5 Ways to Attack :--
    a) Single direct attack
    b) Attack by combination
    c) Progressive indirect attack
    d) Hand immobilization attack
    e) Attack by drawing

10. Centerline :--
The 3 guidelines--
a) The one who controls the centerline controls the fight.
b) Protect and maintain your own centerline while you control and exploit your opponents'.
c) Control the centerline by occupying it.

11. Combat Realism :--
Martial arts techniques should be incorporated based upon their effectiveness to real combat situations.

12. Absorbing what is useful.


Thanks for Reading !!!
   



 



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